Graduated in Industrial Design in 1997. Worked for Bombardier (BRP) and various design firms. Did a few freelance industrial design projects. Moved on to the movie business as a concept illustrator for 8 years. Presently, working in the gaming industry as a Props Art Director/concept artist.
Style: Having an industrial design backgound, I like to think how my props will be build and function. I focus more on the props then the overall environment.
Eidos Montreal - Square-Enix
Props Art Director · Oct. 2012 to present · Montreal, Quebec
Props design & art direction: not yet announced
Eidos Montreal - Square-Enix
Concept Artist · Jan. 2009 to Oct. 2012 · Montreal, Quebec
Props design: Deus Ex: Human Revolution, Thief4
Unité Créative Inc.
Industrial Designer · 2006 to 2008
Freelancing in industrial design
MGM, Warner Brothers, Paramount, Universal, C20th Fox...
Concept Artist · 1999 to 2007 · Montreal, Quebec
Props design for film industry
Bombardier Recreational Products
Industrial Designer · 1997 to 1998 · Valcourt, Quebec